﻿capital = 378
oob = "ZTH_1936"
set_cosmetic_tag = ZTH_MINCHIN # marionetka mainchina

set_variable = { zth_denejki_var = 1000 }	# Денежки в фонде
set_variable = { zth_aktsii_u_chungo_var = 70 }	# Акций у Чжунго
set_variable = { zth_aktsii_u_vu_var = 5 }	# Акций у Ву
set_variable = { zth_aktsii_u_korporatii_var = 25 }	# Акций у нас

set_global_flag = zth_stoimost_aktsiy_5000_flag	# стоимость акций 5000 за 5 %	СО СТАРТА - ДОРОГИЕ
#set_global_flag = zth_stoimost_aktsiy_4000_flag	# стоимость акций 4000 за 5 %
#set_global_flag = zth_stoimost_aktsiy_3000_flag	# стоимость акций 3000 за 5 %

recruit_character = ZTH_lu_jiang
recruit_character = ZTH_yi_kang
recruit_character = ZTH_zhao_min
recruit_character = ZTH_sun_quan
recruit_character = ZTH_li_tai
recruit_character = ZTH_xian_ruogang
recruit_character = ZTH_jianhong_xuegang
recruit_character = ZTH_jin_xun
recruit_character = ZTH_xuegang_gong
recruit_character = ZTH_liang_chun
recruit_character = ZTH_zth_air_chief_2
recruit_character = ZTH_zth_air_chief_1
recruit_character = ZTH_zth_navy_chief_1
recruit_character = ZTH_zth_political_advisor_10
recruit_character = ZTH_zth_political_advisor_11
recruit_character = ZTH_zth_army_chief_1
recruit_character = ZTH_zth_army_chief_2
recruit_character = ZTH_zth_army_chief_3
recruit_character = ZTH_zth_army_chief_4
recruit_character = ZTH_zth_army_chief_5
recruit_character = ZTH_zth_army_chief_6
recruit_character = ZTH_zth_political_advisor_1
recruit_character = ZTH_zth_political_advisor_3
recruit_character = ZTH_zth_political_advisor_2
recruit_character = ZTH_zth_political_advisor_5
recruit_character = ZTH_zth_political_advisor_4
recruit_character = ZTH_zth_political_advisor_7
recruit_character = ZTH_zth_political_advisor_6
recruit_character = ZTH_zth_political_advisor_9
recruit_character = ZTH_zth_political_advisor_8
recruit_character = ZTH_zth_theorist_3
recruit_character = ZTH_zth_theorist_2
recruit_character = ZTH_zth_theorist_1
recruit_character = ZTH_zth_high_command_6
recruit_character = ZTH_zth_high_command_5
recruit_character = ZTH_zth_high_command_4
recruit_character = ZTH_zth_high_command_3
recruit_character = ZTH_zth_high_command_2
recruit_character = ZTH_zth_high_command_1
recruit_character = ZTH_ren_suhano
recruit_character = ZTH_li_shenglin


# Starting tech
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_support = 1
	tech_recon = 1
	tech_mountaineers = 1
	marines  = 1
	tech_trucks = 1
	motorised_infantry = 1
	gw_artillery = 1
	interwar_antiair = 1		
	
	basic_train = 1
}
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		improved_light_tank_chassis = 1
		engine_tech_1 = 1
		engine_tech_2 = 1
	}
}
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {		
		early_destroyer = 1		
		transport = 1
	}
	set_naval_oob = "ZTH_1936navy"
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {		
		early_ship_hull_light = 1		
		basic_battery = 1
		basic_light_battery = 1		
		mtg_transport = 1		
	}
	set_naval_oob = "ZTH_1936mtg"
}
if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
#	set_air_oob = "ZTH_1936_air_bba"
	set_technology = {
		iw_small_airframe = 1
		aa_lmg = 1
		engines_1 = 1
		engines_2 = 1																		
		aircraft_construction = 1
		early_bombs = 1
		iw_medium_airframe = 1
		basic_small_airframe = 1
	}	
	else = {	
#		set_air_oob = "ZTH_1936_air_legacy"
		set_technology = {
			early_fighter = 1
			naval_bomber1 = 1
			early_bomber = 1
			CAS1 = 1	
		}
	}
}
set_convoys = 211
add_ideas = {
	ar_professarmy
	zth_aktsioner_sinki
	Directorat
}
ZTH = {
	country_event = { id = sinka.78 days = 12 }	
}
set_politics = {
	ruling_party = democratic
	last_election = "1986.1.1"
	election_frequency = 48
	elections_allowed = no
}
set_popularities = {
	democratic = 90
	fascism = 4
	communism = 3
	neutrality = 3
}
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	create_equipment_variant = {
		name = "DD 1"
		type = destroyer_1
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
		}
	}
}
if = {
	limit = { has_dlc = "Man the Guns"}
	create_equipment_variant = {
		name = "DD 1"	
		type = ship_hull_light_1
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}		
	}
}

if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
	create_equipment_variant = {
		name = "FRDR23"
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}			
	}
	create_equipment_variant = {
		name = "FRDN11" 
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}			
	}		
}